Airth Games - Tug-o-war
TUG-O-WAR
| This is a team contest consisting of either five or eight members
to each team and one coach. The coach will encourage the team to pull
as and when required dependant on the opposing teams actions. The coach
must be very alert to keep his team fully aware of the moves intended or
to just hold awaiting the correct time to make a move. The competition
will commence with the command from the judge `Pick up the rope`, thereupon
the two teams move back until the rope is taught and the judge inserts the
marker flag opposite the central marker on the rope. The teams thump their
feet into the ground for firm hold and then lean back on the rope and the
judge gives the command ` Pull` whereupon the two teams then pull with all
their strength. The object is to pull with nearly straight arms and
legs from as low a position as possible with all members of the team in unison.
The length of the pull may vary but officially should be 12 feet which is
measured by two markers on the rope each six feet from the centre. When
either mark passes the stick placed in the ground by the judge at the central
point of the rope when starting competition, the other side has won that
pull. The teams then change ends and the best of three is the winner. |
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